A way to render grass in realtime with papervision3D, uses the same tecnique as described at: http://kode80.com/2009/06/25/papervision-fur-3d-texture/.
The shader can be dynamically adjusted for different types of grass, use the control in the demo to change the detail level and the height. A height of 2 and detail around 16 looks most realistic to me….
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